Most of you know the situation when we had planned some work, let’s say a few different tasks. Then we started most of them, work in parallel and when time is up only a small portion of the work is really completed. In teams working towards deadlines or iterations this usually at least feels bad or has consequences, such as more budget needs to be requested or delay of delivery.

Recently I’ve written a post about The Ball Point Game and about variations of the game, a game that simulates Scrum with all the sprint ceremonies, such as planning, sprint, review and retrospective. This post emphasizes the learning from a Scrum Master perspective.

Recently I’ve written a post about The Ball Point Game, a game that simulates Scrum with all the sprint ceremonies, such as planning, sprint, review and retrospective. Here is an addition to that post which offers interesting variations to the game.

When coaching scrum teams it is alway a good idea to combine theoretical teachings with some exercises that simulate what you’re teaching in a short time. When thinking of which exercises I could use to simulated the methodology, “The Ball Point Game” I’ve done in a training class by Boris Gloger many years ago came to my mind. The game had a prompt impact on me in regards of Scrum. The game simulates all the sprint ceremonies, such as planning, sprint, review and retrospective.