When coaching scrum teams it is alway a good idea to combine theoretical teachings with some exercises that simulate what you’re teaching in a short time. When thinking of which exercises I could use to simulated the methodology, “The Ball Point Game” I’ve done in a training class by Boris Gloger many years ago came to my mind. The game had a prompt impact on me in regards of Scrum. The game simulates all the sprint ceremonies, such as planning, sprint, review and retrospective.

When implementing agile software development in teams, context seems one of the least noticed factors. That’s remarkable as it is one of the most important aspects to consider when adopting agile methods. With a series of posts I want to shed some light on that topic, looking at context in agile software developments from different angles. Contexts that are relevant and worth to consider when starting agile software development are organizational culture, team setup (distributed or collocated, skill levels, language and cultural differences) and experience in agile methods and principles (maturity).

User stories in Scrum are work items that the team implements and turns into working software. The product owner is mainly responsible for developing user stories. However the team will have to work with the product owner to refine the user stories to ready user stories. This means the stories must be clear, concise, and immediately actionable. I’ve personally seen many teams struggling through the sprint, holding endless debates and get nothing done by the end of the sprint. The reason was simple that the user stories were not actionable and the result was frustration amongst team member as well as product owners.

All of you who are familiar with the Agile Software Development Manifesto, this post seems familiar. Actually the inspiration for it comes from the Agile Manifesto, which says: Customer collaboration over contract negotiation My inspiration for this post actually comes from that. Only that I don’t want to limit collaboration to contracts. Collaboration is something that I find usefully in any part of software development, even outside of software development. But let’s focus on work space in this post. Whenever I worked in an collaborative environment, I enjoyed it. It wasn’t that important what the subject of the project was or which methodology or project management framework was used. What brought the joy was collaboration with colleagues, clients or other …

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Many Agile projects still stick to working towards deadlines instead of iterating and building product increments. When working towards a deadline, building feature after feature per iteration, the benefits that one would normally have with an incremental way of working, such as learning about users, market, technology, and architecture are lost. The risk of waste is taken for granted in that case. Nevertheless the agile manifesto is violated on several points such as simplicity or delivering valuable software to users.